The mounted host of the Path to Glory — warbands built around the knights of Chaos. This Army of Infamy is used with the Warriors of Chaos army list (Ravening Hordes) instead of its Grand Army composition list.
Mounted Host: all characters in this army must be mounted or have the Fly (X) special rule.
Steeds of Darkness: cavalry or chariot units may re-roll natural 1s on Charge, Flee or Pursuit rolls, before discarding any dice required to be discarded.
The Shadow Grows: for each character with a Mark of Chaos other than Undivided, the army must also include a non-character unit with the same Mark, and vice versa.
// the standard Warriors of Chaos & Beastmen Brayherds units this army's composition list draws on.
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Knight | – | 5 | 3 | 4 | 4 | 1 | 4 | 1 | 8 |
| Champion | – | 5 | 3 | 4 | 4 | 1 | 4 | 2 | 8 |
| Chaos Steed | 7 | 3 | – | 4 | – | – | 3 | 1 | – |
Troop Type: Heavy cavalry · Base Size: 30x60mm · Unit Size: 4+
Equipment: Knights — hand weapons, heavy armour and shields; Chaos Steeds — iron-shod hooves (count as hand weapons) and barding.
Special Rules: Close Order, Ensorcelled Weapons, First Charge, Mark of Chaos Undivided, Swiftstride.
Options: entire unit may take lances (+2/model); replace Mark of Chaos Undivided (+2/model each); champion (+6/unit), standard bearer (+6/unit), musician (+6/unit), magic standard up to 50 points; champion may purchase magic items up to 25 points.
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Chosen Knight | – | 5 | 3 | 4 | 4 | 1 | 4 | 2 | 9 |
| Champion | – | 5 | 3 | 4 | 4 | 1 | 4 | 3 | 9 |
| Chaos Steed | 7 | 3 | – | 4 | – | – | 3 | 1 | – |
Troop Type: Heavy cavalry · Base Size: 30x60mm · Unit Size: 4+
Equipment: Chosen Knights — hand weapons, heavy armour and shields; Chaos Steeds — iron-shod hooves (count as hand weapons) and barding.
Special Rules: Chaos Armour (6+), Close Order, Counter Charge, Ensorcelled Weapons, First Charge, Mark of Chaos Undivided, Stubborn, Swiftstride.
Options: entire unit may take lances (+2/model); replace Mark of Chaos Undivided (+2/model each); champion (+7/unit), standard bearer (+7/unit), musician (+7/unit), magic standard up to 100 points; replace heavy armour with full plate armour (+3/model); Drilled (+2/model); champion may purchase magic items up to 25 points.
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Horseman | – | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
| Horsemaster | – | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
| Warhorse | 8 | 3 | – | 3 | – | – | 3 | 1 | – |
Troop Type: Light cavalry · Base Size: 30x60mm · Unit Size: 5+
Equipment: Horsemen — hand weapons and light armour; Warhorses — iron-shod hooves (count as hand weapons).
Special Rules: Fast Cavalry, Fire & Flee, Mark of Chaos Undivided, Open Order, Skirmishers, Swiftstride, Warband.
Options: entire unit: cavalry spears or throwing spears (free) or flails (+1/model); throwing axes or javelins (+1/model); shields (+1/model); replace Mark of Chaos Undivided (+2/model each); Horsemaster champion (+7/unit), standard bearer (+5/unit), musician (+5/unit).
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 7 | 4 | 0 | 3 | 3 | 1 | 3 | 1 | 6 |
Troop Type: Warbeasts · Base Size: 25x50mm · Unit Size: 5+
Equipment: Claws and fangs (count as hand weapons).
Special Rules: Loner, Move Through Cover, Open Order, Swiftstride.
Options: Armoured Hide (1) (+1/model), Poisoned Attacks (+1/model), Vanguard (+5/unit); may be accompanied by a Chaos Warhound Handler (+15/unit).
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Handler | 5 | 5 | 3 | 4 | 4 | 1 | 4 | 1 | 8 |
Handler: a character upgrade that joins and can't leave a unit of Chaos Warhounds; that unit may use the Handler's Leadership instead of its own while within its Command range (unless the Handler is fleeing). Regular infantry (character), 30x30mm, hand weapon and heavy armour; may take an additional hand weapon or a whip, both free. Special Rules: Handler, Loner, Mark of Chaos Undivided, Move Through Cover, Vanguard.
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Chariot | – | – | – | 5 | 5 | 4 | – | – | – |
| Chaos Charioteer (x2) | – | 5 | 3 | 4 | – | – | 4 | 1 | 8 |
| Chaos Steed (x2) | 7 | 3 | – | 4 | – | – | 3 | 1 | – |
Troop Type: Heavy chariot · Base Size: 60x100mm · Unit Size: 1 · Armour Value: 3+
Equipment: Charioteers — hand weapons and halberds; Chaos Steeds — iron-shod hooves (count as hand weapons).
Special Rules: Close Order, Ensorcelled Weapons, First Charge, Impact Hits (D6+1), Mark of Chaos Undivided.
Options: replace Mark of Chaos Undivided with Khorne/Nurgle/Slaanesh/Tzeentch (+10 each).
May be taken as a character's mount, adding its points to the rider's.
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Chariot | – | – | – | 5 | 5 | 4 | – | – | – |
| Chaos Charioteer (x2) | – | 5 | 3 | 4 | – | – | 4 | 1 | 8 |
| Gorebeast | 6 | 4 | – | 5 | – | – | 2 | 3 | – |
Troop Type: Heavy chariot · Base Size: 60x100mm · Unit Size: 1 · Armour Value: 3+
Equipment: Charioteers — hand weapons and halberds; Gorebeast — goring horns (counts as a hand weapon).
Special Rules: Armour Bane (1, Gorebeast only), Close Order, Ensorcelled Weapons, First Charge, Impact Hits (D6+2), Killing Blow (Gorebeast only), Mark of Chaos Undivided.
Options: replace Mark of Chaos Undivided with Khorne/Nurgle/Slaanesh/Tzeentch (+10 each).
May be taken as a character's mount, adding its points to the rider's.
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 2D6 | 3 | 0 | 4 | 5 | 3 | 3 | D6 | 10 |
Troop Type: Monstrous infantry · Base Size: 50x50mm · Unit Size: 1–4
Equipment: Flailing appendages (count as hand weapons) and scaly skin (counts as heavy armour).
Special Rules: Armour Bane (2), Fear, Immune to Psychology, Open Order, Random Attacks, Random Movement, Stomp Attacks (1), Unbreakable.
Options: the entire unit may be one of — Spawn of Khorne (+3/model, gains Killing Blow), Spawn of Nurgle (+2/model, gains Poisoned Attacks), Spawn of Slaanesh (+3/model, gains Strike First), or Spawn of Tzeentch (+1/model, gains Flaming Attacks and Magical Attacks).
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 6 | 4 | 0 | 6 | 5 | 4 | 3 | 6 | 5 |
Troop Type: Monstrous creature · Base Size: 60x100mm · Unit Size: 1
Equipment: Claws and fangs (counts as a hand weapon) and scaly skin (counts as heavy armour).
Special Rules: Armour Bane (2, claws and fangs only), Close Order, Fly (10), Large Target, Stomp Attacks (1), Swiftstride, Terror.
Options: flaming breath (+20, Breath Weapon N/A/S4/AP-/Flaming Attacks); fiend tail (+10, an extra D3 Combat attacks at S/AP-1); Regeneration (5+) (+15); Poisoned Attacks (+10).
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Dragon Ogre | 7 | 4 | 2 | 5 | 4 | 4 | 2 | 3 | 8 |
| Shartak | 7 | 4 | 2 | 5 | 4 | 4 | 2 | 4 | 8 |
Troop Type: Monstrous cavalry · Base Size: 50x75mm · Unit Size: 1–9
Equipment: Hand weapons and light armour.
Special Rules: Armour Bane (1), Armoured Hide (2), Close Order, Ensorcelled Weapons, Fear, Immune to Psychology, Stomp Attacks (2), The Quickening Storm.
Options: entire unit one of additional hand weapons (+3/model), great weapons (+4/model), or halberds (+3/model); replace light armour with heavy armour (+3/model); upgrade one model to a Shartak champion (+7/unit); the Shartak may take Chaos Mutations up to 25 points and/or purchase magic items up to 25 points.
The Quickening Storm's exact mechanical text wasn't in the extracted section — check the source for details.
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 7 | 6 | 2 | 6 | 5 | 6 | 4 | 5 | 9 |
Troop Type: Monstrous creature · Base Size: 50x75mm · Unit Size: 1
Equipment: Hand weapon and light armour.
Special Rules: Armour Bane (2), Armoured Hide (2), Close Order, Ensorcelled Weapons, Immune to Psychology, Large Target, Stomp Attacks (D3+1), Storm Call, Terror, The Quickening Storm.
Options: additional hand weapon (+3) or great weapon (+4); replace light armour with heavy armour (+6); Chaos Mutations up to 50 points; magic items up to 50 points.
Storm Call: a Bound spell, Power Level 1, castable even while engaged in combat. Magic Missile, Casting Value 7+, Range Self — every unit within 6″ (friend or foe, including this model and any units engaged in combat) suffers D3 Strength 4 hits, AP -1.
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 6 | 3 | 1 | 6 | 6 | 6 | 2 | * | 10 |
Troop Type: Behemoth · Base Size: 50x50mm (min) / 50x75mm (max) · Unit Size: 1
Equipment: Giant's club and calloused hide (counts as light armour).
Special Rules: Close Order, Giant Attacks, Immune to Psychology, Large Target, Pick Up And…, Stomp Attacks (D6), Terror, Timmm-berrr!, Unbreakable.
Options: scaly skin (counts as heavy armour) (+10); Regeneration (6+) (+20).
Giant Attacks: instead of a normal attack or a Pick Up And… attack, a Giant may make a Giant Attack — roll a D6 against an engaged enemy unit:
Pick Up And…'s exact mechanical text wasn't in the extracted section — check the source for details.
// p.36–37
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 6 | 6 | 3 | 6 | 6 | 6 | 4 | 6 | 9 |
Troop Type: Behemoth (named character) · Base Size: 60x100mm · Unit Size: 1
Equipment: Wicked claws, Dark Fire of Chaos, Fumes of Contagion, and draconic scales (counts as full plate armour).
Magic: Level 4 Wizard, knows spells from the Lore of Dark Magic.
Special Rules: Armoured Hide (1), Breath of Change, Close Order, Fly (10), Large Target, Mark of Tzeentch, Regeneration (5+), Spirit of Galrauch, Stomp Attacks (D6), Swiftstride, Terror, Two-headed Dragon.
May be included in any Warriors of Chaos army made using any composition list. Must be fielded exactly as presented here.
Breath of Change: once per game, instead of Dark Fire of Chaos or Fumes of Contagion, Galrauch may use a flame template attack (front arc, within vision arc). Any model hit must pass a Toughness test or be removed from play as a casualty.
Spirit of Galrauch: each Start of Turn sub-phase, make a Leadership test for Galrauch. If failed, his spirit rebels: Wizard Level drops to 1 (one spell/turn), he gains Random Movement (2D6), and if engaged in combat he must direct D3 of his attacks against himself (added to the enemy's combat result score).
Two-headed Dragon: Galrauch may use either Dark Fire of Chaos or Fumes of Contagion in the Shooting phase, but not both in the same turn.
| Weapon | R | S | AP | Special Rules |
|---|---|---|---|---|
| Wicked claws | Combat | S | -2 | – |
| Dark Fire of Chaos | N/A | 4 | -1 | Breath Weapon, Flaming Attacks, Magical Attacks |
| Fumes of Contagion | N/A | 2 | N/A | Breath Weapon, Magical Attacks* |
* No armour save is permitted against Fumes of Contagion (Ward and Regeneration saves may be attempted as normal).
// p.42–44
| M | WS | BS | S | T | W | I | A | Ld | |
|---|---|---|---|---|---|---|---|---|---|
| Chariot | – | – | – | 5 | 5 | 4 | – | – | – |
| Chosen Charioteer (x2) | – | 5 | 3 | 4 | – | – | 4 | 2 | 9 |
| Chaos Steed (x2) | 7 | 3 | – | 4 | – | – | 3 | 1 | – |
Troop Type: Heavy chariot · Base Size: 60x100mm · Unit Size: 1 · Armour Value: 3+
Equipment: Chosen Charioteers — hand weapons and halberds; Chaos Steeds — iron-shod hooves (count as hand weapons).
Special Rules: Close Order, Counter Charge, Ensorcelled Weapons, First Charge, Impact Hits (D6+1, Chariot only), Mark of Chaos Undivided.
Options: replace Mark of Chaos Undivided with Khorne/Nurgle/Slaanesh/Tzeentch (+10 each).
Character Mount: in a Heralds of Darkness army, a Chaos Lord, Exalted Champion or Aspiring Champion may take a Chosen Chaos Chariot as a mount for +140 points (added to the rider's own points, on top of being a Special choice).
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 3D6 | 3 | 0 | 6 | 6 | 6 | 3 | D6+1 | 10 |
Troop Type: Behemoth · Base Size: 60x100mm · Unit Size: 1
Equipment: Slashing talons, gnashing maws, and scaly skin (counts as heavy armour).
Special Rules: Armour Bane (2), Close Order, First Charge, Immune to Psychology, Large Target, Random Attacks, Random Movement, Stomp Attacks (D6), Terror, Timmm-berrr!, Unbreakable.
Options: Gigantic Spawn of Khorne (+20), Nurgle (+25), Slaanesh (+15) or Tzeentch (+10).
Cursed by the Gods: Khorne — Impact Hits (D3) and Killing Blow. Nurgle — Poisoned Attacks and Regeneration (5+). Slaanesh — Counter Charge and Strikes First. Tzeentch — Flaming Attacks, Magical Attacks and Magic Resistance (-2).
Chaos Incarnate: any Warriors of Chaos or Beastmen Brayherds army may include 0–1 Gigantic Spawn of Chaos per 1,000 points as a Rare choice — also available to the Wolves of the Sea list.
| Weapon | R | S | AP | Special Rules |
|---|---|---|---|---|
| Slashing talons | Combat | S | -1 | – |
| Gnashing maws* | Combat | S | -2 | Strikes Last |
* One attack per turn may be made with the gnashing maws; for each Wound the enemy unit loses to it, the Spawn recovers a lost Wound.
| M | WS | BS | S | T | W | I | A | Ld |
|---|---|---|---|---|---|---|---|---|
| 6 | 6 | 0 | 6 | 6 | 6 | 3 | 5 | 8 |
Troop Type: Behemoth · Base Size: 60x100mm · Unit Size: 1
Equipment: Wicked claws, Warpfire Blast, and draconic scales (counts as full plate armour).
Magic: may be a Wizard (Level 1 +30 / Level 2 +60), knowing spells from Battle Magic, Daemonology or Dark Magic.
Special Rules: Explosive Demise, Fire & Chaos, Fly (10), Large Target, Lore of Chaos, Magical Attacks, Magic Resistance (-2), Mark of Chaos Undivided, Regeneration (5+), Stomp Attacks (D6), Swiftstride, Terror, Warpfire Aura.
Explosive Demise: when it loses its last Wound, before removal every unit (friend or foe) within 6″ suffers D6 Strength 5 hits, AP -2.
Fire & Chaos: a 5+ Ward save against wounds from attacks with Magical Attacks or Flaming Attacks.
Warpfire Aura: no model (friend or foe) within 3″ may take a Ward save.
Pledged to the Darkness: any Warriors of Chaos Grand Army may include 0–1 Warpfire Dragon as a Rare choice.
| Weapon | R | S | AP | Special Rules |
|---|---|---|---|---|
| Wicked claws | Combat | S | -2 | – |
| Warpfire Blast | 6″–24″ | 4 (8) | -1 (-3) | Bombardment, Cumbersome, Flaming Attacks, Multiple Wounds (D3+1) |
Warpfire Blast is a 3″ blast, using the Bombardment rule; a Misfire costs the Dragon a Wound instead of a Misfire table roll. Multiple Wounds (D3+1) applies only to the model under the blast template's central hole.
Magic items for this army: see Artefacts of the Ruinous Powers — the Obsidian Dread-Glaive, Banner of the Baying Hound and Daemon-Forged Barding are exclusive to this army.
Arcane Journal — Warriors of Chaos, the source PDF for this army.