// Arcane Journal — Warriors of Chaos, p.32–33 & 36–44

Heralds of Darkness

The mounted host of the Path to Glory — warbands built around the knights of Chaos. This Army of Infamy is used with the Warriors of Chaos army list (Ravening Hordes) instead of its Grand Army composition list.

Heralds of Darkness — Army of Infamy

// p.32–33

Composition List

  • Characters (up to 50%): 0–1 Chaos Lord or Daemon Prince; 0–1 Exalted Champion or Sorcerer Lord per 1,000 points; Aspiring Champions and Exalted Sorcerers.
  • Core (at least 33%): 1+ unit of Chaos Knights; Marauder Horsemen and Chaos Warhounds; 0–1 Chaos Chariot may be taken as Core.
  • Special (up to 50%): 0–1 unit of Chosen Chaos Knights; 0–1 Chosen Chaos Chariot per 1,000 points; Chaos Spawn, Chaos Chariots, Chimeras and Dragon Ogres.
  • Rare (up to 25%): Gorebeast Chariots; 0–1 Dragon Ogre Shaggoth per unit of Dragon Ogres; 0–1 Gigantic Spawn of Chaos per 1,000 points; 0–1 Chaos Giant per 1,000 points; 0–1 Warpfire Dragon.
  • Mercenaries (up to 25%): Centigor Chieftains and Centigor Herds (subject to the Misbehaving Mercenaries rules).
  • Battle Standard Bearer: a single Exalted Champion or Aspiring Champion may be upgraded for +25 points, and may purchase a magic standard with no points limit.
  • Magic Items: Common or Warriors of Chaos magic items only.

Special Rules

Mounted Host: all characters in this army must be mounted or have the Fly (X) special rule.

Steeds of Darkness: cavalry or chariot units may re-roll natural 1s on Charge, Flee or Pursuit rolls, before discarding any dice required to be discarded.

The Shadow Grows: for each character with a Mark of Chaos other than Undivided, the army must also include a non-character unit with the same Mark, and vice versa.

Composition List Units (Ravening Hordes)

// the standard Warriors of Chaos & Beastmen Brayherds units this army's composition list draws on.

Chaos Knights

27 Points/model
MWSBSSTWIALd
Knight53441418
Champion53441428
Chaos Steed73431

Troop Type: Heavy cavalry · Base Size: 30x60mm · Unit Size: 4+

Equipment: Knights — hand weapons, heavy armour and shields; Chaos Steeds — iron-shod hooves (count as hand weapons) and barding.

Special Rules: Close Order, Ensorcelled Weapons, First Charge, Mark of Chaos Undivided, Swiftstride.

Options: entire unit may take lances (+2/model); replace Mark of Chaos Undivided (+2/model each); champion (+6/unit), standard bearer (+6/unit), musician (+6/unit), magic standard up to 50 points; champion may purchase magic items up to 25 points.

Chosen Chaos Knights

36 Points/model
MWSBSSTWIALd
Chosen Knight53441429
Champion53441439
Chaos Steed73431

Troop Type: Heavy cavalry · Base Size: 30x60mm · Unit Size: 4+

Equipment: Chosen Knights — hand weapons, heavy armour and shields; Chaos Steeds — iron-shod hooves (count as hand weapons) and barding.

Special Rules: Chaos Armour (6+), Close Order, Counter Charge, Ensorcelled Weapons, First Charge, Mark of Chaos Undivided, Stubborn, Swiftstride.

Options: entire unit may take lances (+2/model); replace Mark of Chaos Undivided (+2/model each); champion (+7/unit), standard bearer (+7/unit), musician (+7/unit), magic standard up to 100 points; replace heavy armour with full plate armour (+3/model); Drilled (+2/model); champion may purchase magic items up to 25 points.

Marauder Horsemen

12 Points/model
MWSBSSTWIALd
Horseman43331316
Horsemaster43331327
Warhorse83331

Troop Type: Light cavalry · Base Size: 30x60mm · Unit Size: 5+

Equipment: Horsemen — hand weapons and light armour; Warhorses — iron-shod hooves (count as hand weapons).

Special Rules: Fast Cavalry, Fire & Flee, Mark of Chaos Undivided, Open Order, Skirmishers, Swiftstride, Warband.

Options: entire unit: cavalry spears or throwing spears (free) or flails (+1/model); throwing axes or javelins (+1/model); shields (+1/model); replace Mark of Chaos Undivided (+2/model each); Horsemaster champion (+7/unit), standard bearer (+5/unit), musician (+5/unit).

Chaos Warhounds

6 Points/model
MWSBSSTWIALd
740331316

Troop Type: Warbeasts · Base Size: 25x50mm · Unit Size: 5+

Equipment: Claws and fangs (count as hand weapons).

Special Rules: Loner, Move Through Cover, Open Order, Swiftstride.

Options: Armoured Hide (1) (+1/model), Poisoned Attacks (+1/model), Vanguard (+5/unit); may be accompanied by a Chaos Warhound Handler (+15/unit).

MWSBSSTWIALd
Handler553441418

Handler: a character upgrade that joins and can't leave a unit of Chaos Warhounds; that unit may use the Handler's Leadership instead of its own while within its Command range (unless the Handler is fleeing). Regular infantry (character), 30x30mm, hand weapon and heavy armour; may take an additional hand weapon or a whip, both free. Special Rules: Handler, Loner, Mark of Chaos Undivided, Move Through Cover, Vanguard.

Chaos Chariot

110 Points
MWSBSSTWIALd
Chariot554
Chaos Charioteer (x2)534418
Chaos Steed (x2)73431

Troop Type: Heavy chariot · Base Size: 60x100mm · Unit Size: 1 · Armour Value: 3+

Equipment: Charioteers — hand weapons and halberds; Chaos Steeds — iron-shod hooves (count as hand weapons).

Special Rules: Close Order, Ensorcelled Weapons, First Charge, Impact Hits (D6+1), Mark of Chaos Undivided.

Options: replace Mark of Chaos Undivided with Khorne/Nurgle/Slaanesh/Tzeentch (+10 each).

May be taken as a character's mount, adding its points to the rider's.

Gorebeast Chariot

135 Points
MWSBSSTWIALd
Chariot554
Chaos Charioteer (x2)534418
Gorebeast64523

Troop Type: Heavy chariot · Base Size: 60x100mm · Unit Size: 1 · Armour Value: 3+

Equipment: Charioteers — hand weapons and halberds; Gorebeast — goring horns (counts as a hand weapon).

Special Rules: Armour Bane (1, Gorebeast only), Close Order, Ensorcelled Weapons, First Charge, Impact Hits (D6+2), Killing Blow (Gorebeast only), Mark of Chaos Undivided.

Options: replace Mark of Chaos Undivided with Khorne/Nurgle/Slaanesh/Tzeentch (+10 each).

May be taken as a character's mount, adding its points to the rider's.

Chaos Spawn

50 Points
MWSBSSTWIALd
2D6304533D610

Troop Type: Monstrous infantry · Base Size: 50x50mm · Unit Size: 1–4

Equipment: Flailing appendages (count as hand weapons) and scaly skin (counts as heavy armour).

Special Rules: Armour Bane (2), Fear, Immune to Psychology, Open Order, Random Attacks, Random Movement, Stomp Attacks (1), Unbreakable.

Options: the entire unit may be one of — Spawn of Khorne (+3/model, gains Killing Blow), Spawn of Nurgle (+2/model, gains Poisoned Attacks), Spawn of Slaanesh (+3/model, gains Strike First), or Spawn of Tzeentch (+1/model, gains Flaming Attacks and Magical Attacks).

Chimera

180 Points
MWSBSSTWIALd
640654365

Troop Type: Monstrous creature · Base Size: 60x100mm · Unit Size: 1

Equipment: Claws and fangs (counts as a hand weapon) and scaly skin (counts as heavy armour).

Special Rules: Armour Bane (2, claws and fangs only), Close Order, Fly (10), Large Target, Stomp Attacks (1), Swiftstride, Terror.

Options: flaming breath (+20, Breath Weapon N/A/S4/AP-/Flaming Attacks); fiend tail (+10, an extra D3 Combat attacks at S/AP-1); Regeneration (5+) (+15); Poisoned Attacks (+10).

Dragon Ogres

56 Points/model
MWSBSSTWIALd
Dragon Ogre742544238
Shartak742544248

Troop Type: Monstrous cavalry · Base Size: 50x75mm · Unit Size: 1–9

Equipment: Hand weapons and light armour.

Special Rules: Armour Bane (1), Armoured Hide (2), Close Order, Ensorcelled Weapons, Fear, Immune to Psychology, Stomp Attacks (2), The Quickening Storm.

Options: entire unit one of additional hand weapons (+3/model), great weapons (+4/model), or halberds (+3/model); replace light armour with heavy armour (+3/model); upgrade one model to a Shartak champion (+7/unit); the Shartak may take Chaos Mutations up to 25 points and/or purchase magic items up to 25 points.

The Quickening Storm's exact mechanical text wasn't in the extracted section — check the source for details.

Dragon Ogre Shaggoth

225 Points
MWSBSSTWIALd
762656459

Troop Type: Monstrous creature · Base Size: 50x75mm · Unit Size: 1

Equipment: Hand weapon and light armour.

Special Rules: Armour Bane (2), Armoured Hide (2), Close Order, Ensorcelled Weapons, Immune to Psychology, Large Target, Stomp Attacks (D3+1), Storm Call, Terror, The Quickening Storm.

Options: additional hand weapon (+3) or great weapon (+4); replace light armour with heavy armour (+6); Chaos Mutations up to 50 points; magic items up to 50 points.

Storm Call: a Bound spell, Power Level 1, castable even while engaged in combat. Magic Missile, Casting Value 7+, Range Self — every unit within 6″ (friend or foe, including this model and any units engaged in combat) suffers D3 Strength 4 hits, AP -1.

Chaos Giant

200 Points
MWSBSSTWIALd
6316662*10

Troop Type: Behemoth · Base Size: 50x50mm (min) / 50x75mm (max) · Unit Size: 1

Equipment: Giant's club and calloused hide (counts as light armour).

Special Rules: Close Order, Giant Attacks, Immune to Psychology, Large Target, Pick Up And…, Stomp Attacks (D6), Terror, Timmm-berrr!, Unbreakable.

Options: scaly skin (counts as heavy armour) (+10); Regeneration (6+) (+20).

Giant Attacks: instead of a normal attack or a Pick Up And… attack, a Giant may make a Giant Attack — roll a D6 against an engaged enemy unit:

  • 1 'Eadbutt: a single model in the enemy's fighting rank suffers D3+1 wounds, no armour or Regeneration save (Ward as normal).
  • 2 Belly Flop: a 3″ blast centred on the target unit; models underneath (not the Giant) risk a hit at the Giant's Strength, AP -2.
  • 3-4 Mighty Swing: the Giant gains Random Attacks with Attacks D6+1, and its club becomes S+1, AP -2 for this attack.
  • 5 Thump With Club: a single model in the enemy's fighting rank is hit by a club at S+4, AP -4, Multiple Wounds (D6).
  • 6 Jump Up & Down: the target unit suffers D6+1 hits at the Giant's Strength, no armour save (Ward/Regeneration as normal).

Pick Up And…'s exact mechanical text wasn't in the extracted section — check the source for details.

Named Character

// p.36–37

Galrauch, the Great Drake

465 Points
MWSBSSTWIALd
663666469

Troop Type: Behemoth (named character) · Base Size: 60x100mm · Unit Size: 1

Equipment: Wicked claws, Dark Fire of Chaos, Fumes of Contagion, and draconic scales (counts as full plate armour).

Magic: Level 4 Wizard, knows spells from the Lore of Dark Magic.

Special Rules: Armoured Hide (1), Breath of Change, Close Order, Fly (10), Large Target, Mark of Tzeentch, Regeneration (5+), Spirit of Galrauch, Stomp Attacks (D6), Swiftstride, Terror, Two-headed Dragon.

May be included in any Warriors of Chaos army made using any composition list. Must be fielded exactly as presented here.

Breath of Change: once per game, instead of Dark Fire of Chaos or Fumes of Contagion, Galrauch may use a flame template attack (front arc, within vision arc). Any model hit must pass a Toughness test or be removed from play as a casualty.

Spirit of Galrauch: each Start of Turn sub-phase, make a Leadership test for Galrauch. If failed, his spirit rebels: Wizard Level drops to 1 (one spell/turn), he gains Random Movement (2D6), and if engaged in combat he must direct D3 of his attacks against himself (added to the enemy's combat result score).

Two-headed Dragon: Galrauch may use either Dark Fire of Chaos or Fumes of Contagion in the Shooting phase, but not both in the same turn.

WeaponRSAPSpecial Rules
Wicked clawsCombatS-2
Dark Fire of ChaosN/A4-1Breath Weapon, Flaming Attacks, Magical Attacks
Fumes of ContagionN/A2N/ABreath Weapon, Magical Attacks*

* No armour save is permitted against Fumes of Contagion (Ward and Regeneration saves may be attempted as normal).

New Units

// p.42–44

Chosen Chaos Chariot

140 Points
MWSBSSTWIALd
Chariot554
Chosen Charioteer (x2)534429
Chaos Steed (x2)73431

Troop Type: Heavy chariot · Base Size: 60x100mm · Unit Size: 1 · Armour Value: 3+

Equipment: Chosen Charioteers — hand weapons and halberds; Chaos Steeds — iron-shod hooves (count as hand weapons).

Special Rules: Close Order, Counter Charge, Ensorcelled Weapons, First Charge, Impact Hits (D6+1, Chariot only), Mark of Chaos Undivided.

Options: replace Mark of Chaos Undivided with Khorne/Nurgle/Slaanesh/Tzeentch (+10 each).

Character Mount: in a Heralds of Darkness army, a Chaos Lord, Exalted Champion or Aspiring Champion may take a Chosen Chaos Chariot as a mount for +140 points (added to the rider's own points, on top of being a Special choice).

Gigantic Spawn of Chaos

145 Points
MWSBSSTWIALd
3D6306663D6+110

Troop Type: Behemoth · Base Size: 60x100mm · Unit Size: 1

Equipment: Slashing talons, gnashing maws, and scaly skin (counts as heavy armour).

Special Rules: Armour Bane (2), Close Order, First Charge, Immune to Psychology, Large Target, Random Attacks, Random Movement, Stomp Attacks (D6), Terror, Timmm-berrr!, Unbreakable.

Options: Gigantic Spawn of Khorne (+20), Nurgle (+25), Slaanesh (+15) or Tzeentch (+10).

Cursed by the Gods: Khorne — Impact Hits (D3) and Killing Blow. Nurgle — Poisoned Attacks and Regeneration (5+). Slaanesh — Counter Charge and Strikes First. Tzeentch — Flaming Attacks, Magical Attacks and Magic Resistance (-2).

Chaos Incarnate: any Warriors of Chaos or Beastmen Brayherds army may include 0–1 Gigantic Spawn of Chaos per 1,000 points as a Rare choice — also available to the Wolves of the Sea list.

WeaponRSAPSpecial Rules
Slashing talonsCombatS-1
Gnashing maws*CombatS-2Strikes Last

* One attack per turn may be made with the gnashing maws; for each Wound the enemy unit loses to it, the Spawn recovers a lost Wound.

Warpfire Dragon

375 Points
MWSBSSTWIALd
660666358

Troop Type: Behemoth · Base Size: 60x100mm · Unit Size: 1

Equipment: Wicked claws, Warpfire Blast, and draconic scales (counts as full plate armour).

Magic: may be a Wizard (Level 1 +30 / Level 2 +60), knowing spells from Battle Magic, Daemonology or Dark Magic.

Special Rules: Explosive Demise, Fire & Chaos, Fly (10), Large Target, Lore of Chaos, Magical Attacks, Magic Resistance (-2), Mark of Chaos Undivided, Regeneration (5+), Stomp Attacks (D6), Swiftstride, Terror, Warpfire Aura.

Explosive Demise: when it loses its last Wound, before removal every unit (friend or foe) within 6″ suffers D6 Strength 5 hits, AP -2.

Fire & Chaos: a 5+ Ward save against wounds from attacks with Magical Attacks or Flaming Attacks.

Warpfire Aura: no model (friend or foe) within 3″ may take a Ward save.

Pledged to the Darkness: any Warriors of Chaos Grand Army may include 0–1 Warpfire Dragon as a Rare choice.

WeaponRSAPSpecial Rules
Wicked clawsCombatS-2
Warpfire Blast6″–24″4 (8)-1 (-3)Bombardment, Cumbersome, Flaming Attacks, Multiple Wounds (D3+1)

Warpfire Blast is a 3″ blast, using the Bombardment rule; a Misfire costs the Dragon a Wound instead of a Misfire table roll. Multiple Wounds (D3+1) applies only to the model under the blast template's central hole.

Magic items for this army: see Artefacts of the Ruinous Powers — the Obsidian Dread-Glaive, Banner of the Baying Hound and Daemon-Forged Barding are exclusive to this army.

Arcane Journal — Warriors of Chaos, the source PDF for this army.